unforth: (Default)
unforth ([personal profile] unforth) wrote2008-01-02 11:40 pm

A Second Novel

It's funny. As I was plowing through the Hogwarts story and the Changeling stuff, I kept saying that it wasn't like real writing, that the reason my daily word counts were so high was because it was SO much easier than actual writing, and people seemed to kind of doubt that.

Two days in to my second original actual novel, and I feel very vindicated. Starting on an actual page one, with only a vague sense of where things are going? Much harder. Infinitely harder, then writing up events I half remember, stories for which know the end. I don't know how many words I've written, either, because I've been really slaving over my notes, unlike last time. I'm determined not to have the muddle I had in my first novel. ;)

(here's my plot: "over the course of a very long war, both countries have used mercenaries to fight for them so much that this has become a serious problem. Mercenaries are bad." My device: "relate how mercenaries are bad and what will be done about them in a series of entwining stories where elements and characters from earlier stories grow involved in later stories." That's everything I know.)

[identity profile] swan-tower.livejournal.com 2008-01-03 04:37 pm (UTC)(link)
Your problem is that you have these preconceived notions of what "real writing" or "actual writing" is. ;-)

Your word counts were so high for a lot of reasons. One is that you already knew where the story was going. Some of the highest-output writers I know? Work from detailed outlines. Also, your mental stance toward those projects was different: you didn't let yourself be intimidated by them, because they weren't novels (regardless of word count); they were "just game writing." Etc.

These have nothing to do with whether it's "like real writing" or not.

Real writing is writing that results in words on the page. In this specific context, it's writing fiction of a certain length. Beyond that, you're just playing mind games with yourself.

[identity profile] unforth.livejournal.com 2008-01-03 09:53 pm (UTC)(link)
Well, here's what I think really makes the difference. The Hogwarts story and the Changeling one are written in the first person. Now, I spent probably about 100 hours thinking as Delia, and an insanely high number more thinking as Kathryn. I know them inside and out, I know how they see things, how they think, what their thought processes are. If I put as much time in to plotting out and outlining an original novel, I'd probably find it just as easy. It's not really mind games - perhaps "real" and "fake" are the wrong words, though, "original" and "derivative" might work better, though derivative also has a negative connotation that I don't wish to delve in to.

It takes a lot more energy and creativity to write not just characters, but original descriptions and plots, then it does to write something that is all layed out before me.

And anyway, I feel like it'd be lame to call the Hogwarts story a novel, even though it's technically long enough, because of how relatively little original work it constitutes - it's [livejournal.com profile] buzzermccain and [livejournal.com profile] saracariad's plot, the characters of multiple people we know, including [livejournal.com profile] drake_rocket, [livejournal.com profile] drydem, [livejournal.com profile] dyrecorn, [livejournal.com profile] sapphohestia, [livejournal.com profile] closet_gnome, and loads of others...and it's J.K. Rowlings world. I don't think I'm wrong to say that it's not the same as starting up a brand new document where I have only a vague idea of what's going on, and it doesn't surprise me that on the Hogwarts, I could easily write 1500-2k a day, where as I'm having trouble reaching 800 on the new project (though actually today went much better, and though I didn't write more I felt like I COULD have, which is a nice feeling ;) )

[identity profile] swan-tower.livejournal.com 2008-01-03 10:00 pm (UTC)(link)
Those are valid points. I was more making a rhetorical point about you and the whole "but I'm not creative!" or "I don't know how to write!" BS I've heard in the past. ^_^

I find it interesting that you keep trying to tackle the plot device you've described, rather than going with something that would probably feel more natural (a first-person single-narrator story, frex). Nothing wrong with doing that, but when you couple it with the newness of the idea itself, then yes -- it's to be expected that you'll go slower.

Kind of like MNC went faster partly because I knew more of my major plot points in advance than I usually do.

But anyway, don't freak out just because you're going slower. Take some time, if you can, to chew on the story -- while you're showering or walking somewhere or otherwise not needing your brain -- because the more you chew on it, the better a grip you'll have on it, and then the writing will come more easily and cleanly.

[identity profile] unforth.livejournal.com 2008-01-04 01:45 pm (UTC)(link)
I think it's an interesting idea for a device, so I want to keep trying it. I had a flash of insight about the plot for a trashy romance that's been slowly working it's way through my head, though, such that now I not only have an idea, but also part of an explanation for it, which is nice - when that gets written it'll be first person single-narrator. ;) And both of the gaming stories have been that, and it is MUCH easier than juggling multiple perspectives and such....eh. The worst that happens is that I try and fail. ;)

[identity profile] swan-tower.livejournal.com 2008-01-04 05:31 pm (UTC)(link)
True. And there's nothing wrong with trying and failing -- so long as it doesn't put you off trying entirely. (Which it doesn't seem likely to do.)