A Requiem For Those Who Game Too Much
Jun. 9th, 2005 11:06 pmThis is what a year of playing a character can get you. :) Pity me.......
Name: Valanna Zuluuth Player: Claire Houck Class: Cleric 11, Chosen 5, Divine Emissary 1, Hierarch 2
Alignment: Lawful Neutral Deity: Vandria Gilmadreth Level: 19th Size: Medium
Age: 145 Gender: Female Height: 5'6" Weight: 130 lbs. Eyes: Red
Hair: Silver Skin: Charcoal
Str 11 0
Dex 14 +2
Con 14 +2
Int 22 +6
Wis 27 +8 31 +10
Cha 22 +6
Com 22
HP: 142
Armor Class: 22 = 10 + 2 (Dex) + 3 (Vestments of Power) + 14 (armor) + 3 (Ring of Protection)
Initiative: +2 (Dex) Spell Resistance: 30 AC Penalty: -4 Speed: 30
Fortitude: 22 = +16 + 2 + 4 (Vestments)
Reflex: 10 = +4 + 2 + 4 (Vestments)
Will: 32 = +16 + 10 + 6 (Vestments +4, Iron Will +2)
Base Attack Bonus: +12/+7/+2
Skills: (total: 194) (cc = Cross Class, at least at this exact level)
Bluff (Cha) 33 = +6 + 22 + 5 (+3 Circlet of Persuasion, +2 Persuasive)
Concentration (Con) 24 = +2 + 22
Diplomacy (Cha) 37 = +6 + 22 + 9 (+3 Circlet of Persuasion, +2 Sense Motive Synergy, +2 Negotiator, +2 Bluff Synergy)
Gather Info (Cha) 16 = +6 + 7 + 3 (+3 Circlet of Persuasion)
(cc)Heal (Wis) 16 = +10 + 6
(cc)Intimidate (Cha) 17 = +6 + 4 + 7 (+3 Circlet of Persuasion, +2 Persuasive, +2 Bluff Synergy)
Knowledge (Int):
(cc)(Arcana) 12 = +6 + 6
(cc)(Geography) 9 = +6 + 3
(cc)(History) 13 = +6 + 7
(cc)(Local) 8 = +6 + 2
(cc)(Nobility) 7 = +6 + 1
(Planes) 11 = +6 + 5
(Religion) 28 = +6 + 22
(Tactics) 19 = +6 + 13
(cc)(Underdark) 12 = +6 + 6
(cc)Ride (Dex) 3 = +2 + 1
Sense Motive (Wis) 34 = +10 + 22 + 2 (+2 Negotiator)
Spell Craft (Int) 30 = +6 + 22 + 2 (+2 Knowledge (arcana) Synergy)
Feats and Special Abilities:
1/day: Dancing Lights, Darkness, Fairie Fire
Infravision 120 ft.
+2 Will vs. Spells and Spell-like abilities
High Born Drow (1/day: Detect Good, Detect Magic, Levitate)
Iron Will (+2 Will Saves)
Negotiator (+2 Diplomacy and Sense Motive checks)
Martial Weapon Proficiencies: Rapier, Shortsword
Exotic Weapon Proficiency: Hand Crossbow
Leadership
Persuasive (+2 Bluff, +2 Intimidate)
Chosen Immunities (Aging, Disease, Disintegration, Poison)
Doesn't need to sleep, but needs to rest to regain spells
Smite Chaos 2/day
Greater Nondetection (30' radius, DC 15 + lvl)
Stat Boost (+4 Int, +4 Wis, +2 Cha)
Daylight Adaptation
Aura of Certainty (immune to fear, enchantment (compulsion), and allies in 30' gain +4 on checks vs. fear, compulsion)
Word of Law (Geas Contracts)
Touchstone (+2 skill points per level, +10 once per day on a roll)
Divine Speech (Everyone understands me)
Lay to Rest (Protect Soldiers from undeath)
Divine Spell Power (sacrifice turn attempts to add caster levels) (from Complete Divine)
Craft Wondrous Item
Sanctify Relice (from Complete Divine)
Divine Comprehension (constant functioning tongues and comprehend languages)
DR 10/Chaos
Weapon: Holy Axiomatic Longbow (Cannot be dispelled) AB: +18/+13/+8 Damage: 1d8+2 Crit: x3
Range: 100 ft. Weight: 3 lb. Size: Large Type: Piercing
Weapon: MW Dagger AB: +12/+7/+2 Damage: 1d4+1 Crit: 19-20/x2
Range: 10 ft. Weight: 1 lb. Size: Small Type: Piercing/Slashing
Armor: Chain +9 of: 10/Epic, Negating, Everbright, Lightning Ward, Acid Ward, Freedom of Movement, Regeneration, Greater Spell Resistance
Bonus: +14 Max Dex: +3 Penalty: -4 Spell Fail: 30%
Other Equipment:
Staff of Daylight (25 charges)
Bracers of Greater Archery (+2 Atk, +1 Dmg)
Ring of Antivenom
Circlet of Persuasion (+3 Cha based checks)
Greater Vestments of Power (+3 to AC, +4 to Saves, Protection from Arrows 10/magic, Fire Resistance 15, Feather Fall & Dim Door & True Seeing at will)
Rod of Fury (+2 to AC when held)
Wand of Chaining
Brooch of Shielding
Ring of Protection +3 (Cannot be dispelled)
Periapt of Wisdom +4
Bag of Holding Type 2
General Collection of Normal, Boring, Useful Things like Blankets
SPELLS:
Level: 0 1 2 3 4 5 6 7 8 9
Known: 14 10 10 8 8 7 6 6 6 3
Per Day: 6 8+1 8+1 7+1 7+1 7+1 6+1 5+1 4+1 4+1
Domains: Law, Protection, War
0 Level: Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Inflict Minor Wounds,
Light, Mending, Purify Food and Drink, Read Magic, Resistance, Guidance, Virtue, Shelve,
Summerize
1st Level: Wieldskill (Magic of Faerun), Command, Bless, Cure Light Wounds, Detect Chaos,
Omen of Peril (Complete Divine), Resurgence (Complete Divine), Shield of Faith, Detect Evil
2nd Level: Deific Vengeance (Complete Divine), Divine Insight (Complete Arcane), Bull Strength,
Aid, Eagle's Spelndor, Fox's Cunning, Owl's Wisdom, Guidence of the Avatar, Mark of the Outcast (Underdark),
Zone of Truth
3rd Level: Blessed Aim (Complete Divine), Insignia of Healing, Prayer, Remove Disease,
Insignia of Warding (Races of Destiny), Mass Lesser Vigor (Complete Divine), Create Food and Water,
Daylight
4th Level: Weather Eye (Complete Divine), Cure Critical Wounds, Divination, Tongues, Restoration,
Death Ward, Neutralize Poison, Sending
5th Level: Greater Command, Atonement, Mass Cure Light Wounds, Commune, Hallow, Raise Dead,
Break Enchantment
6th Level: Heal, Hero's Feast, Mass Bull's Strength, Banishment, Undeath to Death,
Mass Bears Endurance
7th Level: Resurrection, Regenerate, Ethereal Jaunt, Control Weather, Fortunate fate (Magic of Faerun),
Regenerate
8th Level: Greater Planar Ally, Dimensional Lock, Fire Storm, Mass Cure Critical Wounds
(I am entitled to two more 8th level spells)
9th Level: Miracle, True Resurrection
(I am entitled to one more 9th level spell)
Law (Cast law spells at +1 level)
1 Protection from Chaos
2 Calm Emotions
3 Magic Circle Against Chaos
4 Order's Wrath
5 Dispel Chaos
6 Hold Monster
7 Dictum
8 Shield of Law
9 Summon Monster IX
Protection (Grant resistance bonus equal to cleric level for one hour)
1 Sanctuary
2 Shield Other
3 Protection from Energy
4 Spell Immunity
5 Spell Resistance
6 Antimagic Field
7 Repulsion
8 Mind Blank
9 Prismatic Sphere
War (Proficiency and weapon focus with deities weapon)
1 Magic Weapon
2 Spiritual Weapon
3 Magic Vestment
4 Divine Power
5 Flame Strike
6 Blade Barrier
7 Power Word: Blind
8 Power Word: Stun
9 Power Word: Kill
Languages: Drow, Undercommon, Common, Abyssal, Drow Hand Sign, Duergar,
Svirfneblin, Chondathon, Ancient Elven, Mulholrandi
XP: 203,680 (210,000 for next level)
Gold: 357,000 gp
Name: Valanna Zuluuth Player: Claire Houck Class: Cleric 11, Chosen 5, Divine Emissary 1, Hierarch 2
Alignment: Lawful Neutral Deity: Vandria Gilmadreth Level: 19th Size: Medium
Age: 145 Gender: Female Height: 5'6" Weight: 130 lbs. Eyes: Red
Hair: Silver Skin: Charcoal
Str 11 0
Dex 14 +2
Con 14 +2
Int 22 +6
Wis 27 +8 31 +10
Cha 22 +6
Com 22
HP: 142
Armor Class: 22 = 10 + 2 (Dex) + 3 (Vestments of Power) + 14 (armor) + 3 (Ring of Protection)
Initiative: +2 (Dex) Spell Resistance: 30 AC Penalty: -4 Speed: 30
Fortitude: 22 = +16 + 2 + 4 (Vestments)
Reflex: 10 = +4 + 2 + 4 (Vestments)
Will: 32 = +16 + 10 + 6 (Vestments +4, Iron Will +2)
Base Attack Bonus: +12/+7/+2
Skills: (total: 194) (cc = Cross Class, at least at this exact level)
Bluff (Cha) 33 = +6 + 22 + 5 (+3 Circlet of Persuasion, +2 Persuasive)
Concentration (Con) 24 = +2 + 22
Diplomacy (Cha) 37 = +6 + 22 + 9 (+3 Circlet of Persuasion, +2 Sense Motive Synergy, +2 Negotiator, +2 Bluff Synergy)
Gather Info (Cha) 16 = +6 + 7 + 3 (+3 Circlet of Persuasion)
(cc)Heal (Wis) 16 = +10 + 6
(cc)Intimidate (Cha) 17 = +6 + 4 + 7 (+3 Circlet of Persuasion, +2 Persuasive, +2 Bluff Synergy)
Knowledge (Int):
(cc)(Arcana) 12 = +6 + 6
(cc)(Geography) 9 = +6 + 3
(cc)(History) 13 = +6 + 7
(cc)(Local) 8 = +6 + 2
(cc)(Nobility) 7 = +6 + 1
(Planes) 11 = +6 + 5
(Religion) 28 = +6 + 22
(Tactics) 19 = +6 + 13
(cc)(Underdark) 12 = +6 + 6
(cc)Ride (Dex) 3 = +2 + 1
Sense Motive (Wis) 34 = +10 + 22 + 2 (+2 Negotiator)
Spell Craft (Int) 30 = +6 + 22 + 2 (+2 Knowledge (arcana) Synergy)
Feats and Special Abilities:
1/day: Dancing Lights, Darkness, Fairie Fire
Infravision 120 ft.
+2 Will vs. Spells and Spell-like abilities
High Born Drow (1/day: Detect Good, Detect Magic, Levitate)
Iron Will (+2 Will Saves)
Negotiator (+2 Diplomacy and Sense Motive checks)
Martial Weapon Proficiencies: Rapier, Shortsword
Exotic Weapon Proficiency: Hand Crossbow
Leadership
Persuasive (+2 Bluff, +2 Intimidate)
Chosen Immunities (Aging, Disease, Disintegration, Poison)
Doesn't need to sleep, but needs to rest to regain spells
Smite Chaos 2/day
Greater Nondetection (30' radius, DC 15 + lvl)
Stat Boost (+4 Int, +4 Wis, +2 Cha)
Daylight Adaptation
Aura of Certainty (immune to fear, enchantment (compulsion), and allies in 30' gain +4 on checks vs. fear, compulsion)
Word of Law (Geas Contracts)
Touchstone (+2 skill points per level, +10 once per day on a roll)
Divine Speech (Everyone understands me)
Lay to Rest (Protect Soldiers from undeath)
Divine Spell Power (sacrifice turn attempts to add caster levels) (from Complete Divine)
Craft Wondrous Item
Sanctify Relice (from Complete Divine)
Divine Comprehension (constant functioning tongues and comprehend languages)
DR 10/Chaos
Weapon: Holy Axiomatic Longbow (Cannot be dispelled) AB: +18/+13/+8 Damage: 1d8+2 Crit: x3
Range: 100 ft. Weight: 3 lb. Size: Large Type: Piercing
Weapon: MW Dagger AB: +12/+7/+2 Damage: 1d4+1 Crit: 19-20/x2
Range: 10 ft. Weight: 1 lb. Size: Small Type: Piercing/Slashing
Armor: Chain +9 of: 10/Epic, Negating, Everbright, Lightning Ward, Acid Ward, Freedom of Movement, Regeneration, Greater Spell Resistance
Bonus: +14 Max Dex: +3 Penalty: -4 Spell Fail: 30%
Other Equipment:
Staff of Daylight (25 charges)
Bracers of Greater Archery (+2 Atk, +1 Dmg)
Ring of Antivenom
Circlet of Persuasion (+3 Cha based checks)
Greater Vestments of Power (+3 to AC, +4 to Saves, Protection from Arrows 10/magic, Fire Resistance 15, Feather Fall & Dim Door & True Seeing at will)
Rod of Fury (+2 to AC when held)
Wand of Chaining
Brooch of Shielding
Ring of Protection +3 (Cannot be dispelled)
Periapt of Wisdom +4
Bag of Holding Type 2
General Collection of Normal, Boring, Useful Things like Blankets
SPELLS:
Level: 0 1 2 3 4 5 6 7 8 9
Known: 14 10 10 8 8 7 6 6 6 3
Per Day: 6 8+1 8+1 7+1 7+1 7+1 6+1 5+1 4+1 4+1
Domains: Law, Protection, War
0 Level: Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Inflict Minor Wounds,
Light, Mending, Purify Food and Drink, Read Magic, Resistance, Guidance, Virtue, Shelve,
Summerize
1st Level: Wieldskill (Magic of Faerun), Command, Bless, Cure Light Wounds, Detect Chaos,
Omen of Peril (Complete Divine), Resurgence (Complete Divine), Shield of Faith, Detect Evil
2nd Level: Deific Vengeance (Complete Divine), Divine Insight (Complete Arcane), Bull Strength,
Aid, Eagle's Spelndor, Fox's Cunning, Owl's Wisdom, Guidence of the Avatar, Mark of the Outcast (Underdark),
Zone of Truth
3rd Level: Blessed Aim (Complete Divine), Insignia of Healing, Prayer, Remove Disease,
Insignia of Warding (Races of Destiny), Mass Lesser Vigor (Complete Divine), Create Food and Water,
Daylight
4th Level: Weather Eye (Complete Divine), Cure Critical Wounds, Divination, Tongues, Restoration,
Death Ward, Neutralize Poison, Sending
5th Level: Greater Command, Atonement, Mass Cure Light Wounds, Commune, Hallow, Raise Dead,
Break Enchantment
6th Level: Heal, Hero's Feast, Mass Bull's Strength, Banishment, Undeath to Death,
Mass Bears Endurance
7th Level: Resurrection, Regenerate, Ethereal Jaunt, Control Weather, Fortunate fate (Magic of Faerun),
Regenerate
8th Level: Greater Planar Ally, Dimensional Lock, Fire Storm, Mass Cure Critical Wounds
(I am entitled to two more 8th level spells)
9th Level: Miracle, True Resurrection
(I am entitled to one more 9th level spell)
Law (Cast law spells at +1 level)
1 Protection from Chaos
2 Calm Emotions
3 Magic Circle Against Chaos
4 Order's Wrath
5 Dispel Chaos
6 Hold Monster
7 Dictum
8 Shield of Law
9 Summon Monster IX
Protection (Grant resistance bonus equal to cleric level for one hour)
1 Sanctuary
2 Shield Other
3 Protection from Energy
4 Spell Immunity
5 Spell Resistance
6 Antimagic Field
7 Repulsion
8 Mind Blank
9 Prismatic Sphere
War (Proficiency and weapon focus with deities weapon)
1 Magic Weapon
2 Spiritual Weapon
3 Magic Vestment
4 Divine Power
5 Flame Strike
6 Blade Barrier
7 Power Word: Blind
8 Power Word: Stun
9 Power Word: Kill
Languages: Drow, Undercommon, Common, Abyssal, Drow Hand Sign, Duergar,
Svirfneblin, Chondathon, Ancient Elven, Mulholrandi
XP: 203,680 (210,000 for next level)
Gold: 357,000 gp