Date: 2009-08-29 08:47 pm (UTC)
MNC didn't give me a huge amount of trouble -- mostly because the necessary first step for the novel was to rip out the arc-plot of the game (the stuff that ran Shattering->present). Which was kind of like ripping out the spine of the narrative. So the events I wanted to keep had to be significantly retooled no matter what. Lune's early conversation with Tiresias, for example, went into the story because I needed something to carry the narrative burden of his death. In the game, when he broke his Ban and died, it was an important moment because that was when they realized he was the member of the Merriman family who was supposed to be helping them; but without 650 years of Merrimans to create significance, his identity had to be important for other reasons. Etc. I also wasn't using the PCs as protagonists, which was another big foundational change.

But I do have another project that might be relevant to this discussion, that I'd be willing to talk privately. Ring me up on Skype at some point.
This account has disabled anonymous posting.
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting

December 2018

S M T W T F S
      1
2345678
91011 12131415
16171819202122
23242526272829
3031     

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Dec. 25th, 2025 12:38 am
Powered by Dreamwidth Studios