Well Shit

Sep. 18th, 2006 08:19 am
unforth: (Default)
[personal profile] unforth
I went to bed after two last night, slept incredibly poorly, and now am up since 8AM. If I'm a space cadet...er...sorry...
The below is mostly a lot of self-reflection on character death, why I couldn't sleep last night, and such. Ostensibly, it's Changeling Rambling, but, well, consider yourself warned - a lot of it is long, uninteresting, and introspective. :) I'll try to toss some actual game reflection in under a second cut so that anyone who doesn't care about the introspection can skip it. ;)

Well, Kathryn died yesterday. Even knowing that it wasn't the end, even knowing that I can play her again, somehow this is hitting me much harder than I ever thought I was. I've been trying to pick things apart in my head to figure out why exactly I feel like some part of me has been eviscerated, why I can end up tossing and turning for the less-then-six-hours I was actually in bed (it's been little enough time that Jonie isn't bugging me to talk her for a walk immediately like she normally does when I first wake up...). I haven't come up with much, though. Theories include:

-I've never been this attached to a game for this long. There have been many games that I have loved a great deal - Golden Age being the most prominent, I played it for 4 and a half years - but there has never been a game that I have eagerly anticipated the next session of for as long as I have for the Changeling game. Usually, I get really into games for about 6 months, and then I sort of "get used to them," fall in to a routine, and while I still enjoy the game, I know longer jones for it like an addict. That hasn't, thus far been true about the Changeling game. I really love playing the game; I really love playing Kathryn...it feels like a long time ago (it was last Monday, I think) when I wrote an impassioned plea to the ST's that I wanted the game to end in January because I wasn't ready to be done playing this character yet - not because I had lots I wanted to do, not because I cared all that much about the end of the world - both of these things are things I care about, but they weren't my motivations - but because I wanted to be able to just play Kathryn a bit longer. Strangely, the initial blow didn't hit me that hard; I wasn't particularly upset OOC (though I was bawling my eyes out IC!) until after the game ended and it started to really sink in. Even though there was only a brief while before we found out the plan for next game, it still sunk in enough that I managed to get thoroughly depressed about it. So maybe all the angst I've been feeling since then last night is residual from those minutes I thought that it really was over?

-I'm far too attached to Kathryn. I mean, a part of this is probably a side effect of never having lost a character permanently. I've had six characters I've really care about die (aside from Kathryn). Kaitlin, my first vampire, got incinerated in a grenade explosion (by a grenade she threw herself and then triple botched the dodge on...)...and the GM made me come back, though I would have been okay not doing so. Ally, a hunter I played, got a knife through her head, and I was furious because the GM (same GM!) forgot to give me a dodge; I ended up coming back with her (though I think it's reasonable that a character whose main schtick was TRUE FAITH gets to come back from the dead...). Marie - Enigma - my Golden Age character, got shot in the stomach and died; only a timely critical success from another character saved her, though in truth I already had spent the points to secure my immortality in the dreamlands, so I would have been able to finagle something anyway, I think - it woulda made a cool quest. ;) Illisan, my second longest running D&D character, who died to the monk instant kill when I crit failed a Fort save, but who also had a heavily religious bend and so managed to come back. Valanna, my longest running D&D character, who walked into a room, stepped on a symbol of death, crit failed a fort save, and went caput (noticing a theme? I have terrible luck...I missed Enigma's health role to survive by 1...) but who was already the chosen of a god at that point (I'm noticing another theme too, I guess I play a lot of religious characters....) and so was able to get herself all fixed. Julie, my Black Ops character, who died...er...24 times during training. Maybe more. But it was VR...sort of...so none of them stuck, and I managed to survive reality. Before I knew any of them were coming back...I wasn't upset about Kaitlin - I felt I deserved it. I was furious over Ally, because I definitely didn't deserve it. Illisan, I felt that all high level fighters have it coming, at least she'd had a good run. Valanna, I never doubted for an instant would be alright - she wasn't even dead a session. Julie I was upset about...but after the first time it was much less of a concern. Enigma I felt numb. I wasn't gone long enough (less than a few minutes) to really feel more, and meanwhile her husband (another PC) was flipping out in such a truly awesome way that I was busy being in awe of how awesome it was. ;) Looking at that list, considering the two I was most upset about - Julie and Enigma - I do think I've figured out an important common theme. They were the first two characters (pretty much) with whom I explored romance IC. I spent over 2 years as Enigma in pursuit of Scout, patiently waiting for him to notice her, patiently waiting for him to be to dao to care about sex, etc.; at the point that she died, she'd only recently succeeded in that regard; they hadn't been married long. Scout flipping out really is still one of my favorite game moments ever. Likewise, Julie was having a very cute and incredibly fun (on an OOC level) relationship with an NPC (at one point, the GM in charge of him told me that David needed to talk to me, and he sounded very serious, and I spent 3 days of real life stressing out about what David was going to say - he proposed...). And of course, Kathryn is also heavily tied up in romantic type plotting. So maybe that's why this sucks as much as it does. Maybe something about the way my brain handles romantic plots internalizes them, bends them around, pokes them with sticks, in such a way that it makes dying suck that much more.

-I'm far too attached to Kathryn. Yes, this was the last point, but I ended up exploring other stuff in that bullet. ;) I think that's because I'm not sure where to start on this one. I've always enjoyed playing idealists (and martyrs...both Enigma and Julie, discussed above were WORSE MARTYRS than Kathryn, if you can believe it...) and I think that, perhaps, I had convinced myself on a deep and fundamental levels - as I told Dino, Kaye, and a few others IC - that every thing really was going to be alright. I think it hit me hardest, though, when I realized I'd be going to next Interlude, and I wouldn't be playing Kathryn there. I'd have to go - I'm in charge of the books, after all - and I'd happily have played an NPC, that wasn't really the point - it was just realizing that, as I organized the bunk packets, I'd be moving my own into the section of ones belonging to unplayed characters, that I'd never get to run around being pointlessly cheerful and cute anymore. I felt a little sick. It was...sucky. And strange.

-I've always been fucked up about death. When I was a child, I used to have nightmares about my parents dying on an almost-nightly basis; I used to have insomnia cause I was so afraid that I would die in my sleep. The fact that I'm functional now on a daily basis should indicate that I've largely gotten over this, but it's still in there, somewhere, a fundamental part of my head. It really does feel like a part of me died yesterday; a part of me wonders what it'll be like to play Kathryn next game - it doesn't feel right somehow (not that I don't want to!!! Believe me, I want to! This is only a part of me!! :) )...I can't fully explain it.

I've had more time to reflect since then. I started doing better once I realized that I'd at least be playing her next game - I'm even starting to get a little bit excited about all the angsty "reunited" scenes I'm going to get to play. When I left Chili's last night, [livejournal.com profile] buzzermccain and I sat in her parking lot for over an hour (typical, I know) commiserating, trading character stories (sorry I rambled so very much!!), whining about the ways in which we thought our deaths sucked (hey, it can't be helped. I actually didn't think that my death sucked that much, but that doesn't mean I'm not going to complain ;) ), and generally trying to feel better. When I got home, I really thought I was doing better. I even pulled out a new blank journal and wrote a diary entry (*looks guilty* hey, it sounds like I can keep a diary where I am now...don't make fun of me for doing scenes even though I'm dead...I already got made fun of enough last night...), went to bed...and lay there. For like an hour. And now I'm overly sleepy, which isn't helping the general depression I feel, and since I budgetted my time this morning to waking up at 9, I thought I could take some time and babble and try to understand what's actually going on in my head. I think it's helped a little. I'll know more when I wake up more.

First, I want to thank the ST's. The game was totally awesome, guys! Thanks to the extra help, it made it totally sweet ([livejournal.com profile] erdedrache = freakiest Freddy Crougar EVER). Even though it was a chop fest (and I apologize at the ways in which I was short with people during it!!! I was a little impatient!) it was still pretty fun; I think our ability to narratively interact with stuff REALLY helped to keep the combat interesting (and helped us survive! Here's to narrative retests, without which probably ALL of us in the nightmare realm would have died horribly!!) as I could spend all the time I wasn't doing stuff looking for cool ways to use the environment, instead of standing around for 10 minutes and then getting 30 seconds of my own during which I stabbed something. ;) I strongly recommend working in narrative stuff like this for future combats (even if it doesn't grant a retest. ;) )
Anyway, I had a good game. [livejournal.com profile] d_c_m, with whom I interacted only briefly, still probably did the most to add to my game, in that she was the first person I talked to after my death. Her comfort and support helped a bit - I never thought I'd cry so much IC!! - she didn't know what Kathryn was talking about as she babbled about having "broken her promise" but she was still awesomely supportive. And she broke Kathryn's brain when she told her that Dino wasn't dead - Kathryn had seen Freddy kill Dino, and really did believe him deceased. Stupid dream realm delusions...
Another favorite moment was delivering the grogan letters, and realizing OOC how many of the people those letters were for were no where to be found. I wrote seven letters in total to eight people; 3 of those letters couldn't be delivered (Diezel, Nadja, Kaye). The delivery also meant I got to see a snippet of Dino's reaction (of which I wish I could have seen more - where's the fun in DYING if you don't get to see how others react to it? ;) ) and got to be the grogan trying to force Kathryn's letter on him (which eventually had to be handed to Laslow...).
Building the Amorica with Careg, though, was the best. We totally rocked! Even if we almost got killed by a bastet and got scolded by everyone else in the nightmare realm for going of by ourselves, it was still totally sweet.
Also, I'm a little proud of my death...it was a close thing, I almost made it. I let Freddy stab my in the back, used the force of my True Love (who I completely believed to be dead at the time!!) to hold him in place, and tried to stab him. It wasn't meant to be a sacrifice - I thought I could nail him, and I fully intended to heal the hell out of myself the next round, I still had about 13 glamour left of what I started the game with (I used about 15 I think)...stupid bleeding damage. Stupid coup d'grace on my unconcious body... Stupid being-to-far-gone to listen to Lara telling me that it was all dream. Oh! And I got to do scream "no!" when I thought Dino was dead. That made me happy in ways I couldn't quite explain. ;) So yeah, extra thanks again to my murderer - I got some super awesome angsty roleplay in before I died. ;)
Lastly, thanks to folks on the death boat, and also to the lovely Death herself. I wasn't there long - game wrapped about 5 minutes after I got on the boat - but if I hadn't heard Kaye, Diezel, and Nadja's voice on the boat - the three undeliverable letters - I don't think I'd have gone. Kathryn almost stayed in Oblivion - she pondered, thinking that if Dino tried to bring her back, it'd surely be impossible unless she was in Oblivion. But if he didn't try - or if her tried and failed - and she was in oblivion, she would never see him again. She couldn't even begin to figure out a means of deciding if that was the right choice to make; ultimately, it was finding the right token that made her decision since she couldn't figure out any other way to make it. ;) But apparently, when I first go there (and I was standing where they couldn't see me...) they could of course all hear me crying but couldn't tell who it was, so the moments of consoling Kathryn when she first got on the boat - still crying her eyes out - were really awesome. I got hugged by so many people simultaneously!! :) So thanks everyone!!
It was a really good game. I wish I could say I had no regrets, but that's not true - I'd do things differently, I think, if I had them to do again (not that I believe "differently" would have averted my death, I'm just not sure I made the best choices, this is a reflection on my self assessment of my roleplaying, nothing more...) - but I think I managed to max out even my own angst quotient, given how out of it, tired, and depressed I feel. ;) Maybe this will cure me for a while. ;)

Anyway, it's 9, and I have a zillion things to do today. I'm off! I just needed to get some of that off my chest before I went about my day. :)

Date: 2006-09-18 01:22 pm (UTC)
From: [identity profile] nekomata.livejournal.com
Awww, I hope you feel better soon. Just think how awesome the next game will be!

Date: 2006-09-18 01:30 pm (UTC)
From: [identity profile] unforth.livejournal.com
Yeah, I know. (giggle giggle...) As I said, I really am already looking forward pretty eagerly to angsty reunions. ;)

Date: 2006-09-18 02:41 pm (UTC)
From: [identity profile] nekomata.livejournal.com
I'm hoping I can succeed in doing something that will give me angsty stuff to look forward to, too.

Date: 2006-09-18 03:22 pm (UTC)
From: [identity profile] unforth.livejournal.com
Good luck! I mean it! I support angst for all!

Date: 2006-09-18 01:57 pm (UTC)
From: [identity profile] d-c-m.livejournal.com
First I would like to say ditto to everything you have written. I love Eleanor so much I can barely describe it. I love her!! I could play Changeling for the rest of my life. I love the intimacy and stories and the people. I so back you up on everything you say about loving your character. And let's face it, Kathryn was great. She brought joy to everyone. And it was nice to see Dino so happy with her. :) YAY Kathryn!! And how could you not love a gunsmith with a talking sword?

Second, it was so sad walking you to the death barge. As a valkyrie, BEE was detached from your pain, but as BEE she wanted to just rock you and cry with you. And she was really upset that she couldn't tell Dino your words to him. She could comfort him, and did, by saying that she knew Kathryn loved him. He knew that BTW. But oh my.

I mean, BEE will sooooo miss the people who died. She knows she lead them to their death and that they died warrior's deaths and are in paradise, but she doesn't remember the details. So oh heck, I'll stop babbling on your LJ space but oh I do know how you feel.

And I intend to cry hysterically when this game ends because hey, I too love playing BEE/Eleanor.

Date: 2006-09-18 03:24 pm (UTC)
From: [identity profile] unforth.livejournal.com
Thanks for the commiseration. Babble in my LJ all you want. :)

Date: 2006-09-18 02:05 pm (UTC)
From: [identity profile] gilded-ygdrasil.livejournal.com
I really enjoyed all our stuff in the Nightmare Realm. I really got to explore Jain The Hero. But the biggest thing for me was how deeply 'Jain' I was during the entire Freddy/Death Boat sequence. I personally was feeling what Jain was feeling and it made for some awesome RP. On the boat, I tried to console Kathryn, but others beat me to it. *hugs* We shall return!! *grin*

Date: 2006-09-18 03:24 pm (UTC)
From: [identity profile] unforth.livejournal.com
Yah. :) And I'll happily run boat scenes with folk. ;)

Date: 2006-09-18 02:06 pm (UTC)
From: [identity profile] ozziel.livejournal.com
While I can empathize with sleeping poorly... I must speak the most hated mantra: Its just a game, its just a game. That is to say, it is just as easy to mourn a character's passing as it is to write, or believe, or think that they could dominate the afterlife and make it into some sort of Cuban resort (or something)

I'd like to believe that one of the main themes of the over-arching Changeling Metaplot is "Death is never the end."

Date: 2006-09-18 03:07 pm (UTC)
From: [identity profile] akashiver.livejournal.com
>>they could dominate the afterlife and make it into some sort of Cuban resort (or something)

Hey, that's *my* plan. :P

Date: 2006-09-18 03:32 pm (UTC)
From: [identity profile] unforth.livejournal.com
(sings)
This is my is-land in da sun, hey hey!

I know it's just a game. But it's a game that, at least in the past month, I devoted an upsettingly large percentage of my limited free time to. It's more than a game in that regard - I put a lot of time and effort in to it, and it is important to me. It'd be like if I was a sports fan and my fav player got hurt, or I was a fisher and my rod broke, or something. I mean, our hobbies and how we interact with them are part of who we are...

I can't tell if I'm making any sense at all. ;)

Date: 2006-09-18 04:35 pm (UTC)
From: [identity profile] akashiver.livejournal.com
>I can't tell if I'm making any sense at all. ;)

Makes perfect sense to me. It's always hard to put a lot of effort into something and then not see it work out as you'd desire. That seems to happen in game a lot.

Date: 2006-09-18 04:54 pm (UTC)
From: [identity profile] unforth.livejournal.com
There's this element I always forget when I'm plotting...I think it's the other PCs.. And the STs. :)

If only I was the only one playing, then every thing would go perfectly.

Date: 2006-09-18 05:18 pm (UTC)
From: [identity profile] ozziel.livejournal.com
"I mean, our hobbies and how we interact with them are part of who we are..."

It makes perfect sense to me and I whole-heartedly agree. =)

In unrelated news, what are you doing this weekend? If you don't have anything on your plate, would you like to catch dinner and a movie?

Date: 2006-09-19 06:51 am (UTC)
From: [identity profile] unforth.livejournal.com
My weekend is, unfortunately, rather completely locked up. I've got dinner plans and then watching Firefly plans for Friday (I've never seen Firefly, ya see....); on Saturday I've got a day trip planned and then I'm go to theater in the evening with [livejournal.com profile] schenker28 in Nashville, and then Aberrant is Sunday. I'm sorry dude.

Date: 2006-09-19 07:35 am (UTC)
From: [identity profile] ozziel.livejournal.com
Rats! Ah well. Maybe in the near future

my turn to ramble

Date: 2006-09-18 02:27 pm (UTC)
From: [identity profile] mistress-sin.livejournal.com
dude, julie died 24 times. i know this because remember the bet that was made between julie and melinda. a penny to the cadet with the most deaths and you beat me by 1 and i had to fork over that penny. =P from what i can understand, live action seems to add something that table top can't really give to players. i don't know what it is, but i know it is there. when i was playing vampire, and my character (the primogen that was often used as bait, voluntarily)would come *this* close to dying it was sucky of course not being in the loop and not realizing things don't help. i miss that charater . . . damn you for making me remember things!! and this is the character i told you about on the bus.

it'll be okay. you'll see. happy thoughts and someone will pull your sorry butt out of death or perhaps they will lock the soul in a crystal until a new body can be found? =)

yeah, i'm going to run away now and do that work thing.

Re: my turn to ramble

Date: 2006-09-18 03:30 pm (UTC)
From: [identity profile] unforth.livejournal.com
You lie!! I did NOT beat Melinda by 1. I beat her by 2. I remember it distinctly! Really, that time I crashed full on into the cliff while go 80 miles per hour really made the difference. It should have counted double or triple. They had to rebuild me from the bits. (to everyone reading this who wasn't in Black Ops, I so wish I was kidding, but this really did happen to my character. ;) )

I'm sorry that I made you remember things...it was a tough day.

Oh! and of course, you are not involved in the game. The reason I feel so silly about all this (I reference it once or twice in the entry) is that we will actual be able to play our dead characters next game. ;)

Date: 2006-09-18 03:08 pm (UTC)
From: [identity profile] akashiver.livejournal.com
Dude, Kathryn's death *sucked.* They all sucked. There was suckage all round. :(

Date: 2006-09-18 03:31 pm (UTC)
From: [identity profile] unforth.livejournal.com
Yeah. :( Though I don't think it sucked quite as bad as poor Nadja's. :( At least I was trying to/had some chance to defend myself...

...so much suckage. :( :( Kari, Jain, Miki, Pinnochio, Diezel, Kaye, Nadja, Kathryn...(I keep feeling like I'm forgetting someone!)...the suck...

Date: 2006-09-18 04:50 pm (UTC)
From: [identity profile] unforth.livejournal.com
Yeah, I realized that when I looked at the post-battle Muses Chronicle just now. :( Sorry, [livejournal.com profile] sarcastibich, I didn't mean to forget Dale!! Poor Dale. :( Poor all of us. :(

Date: 2006-09-18 04:07 pm (UTC)
From: [identity profile] buzzermccain.livejournal.com
It *did* suck, since there was a mess of stuff I had in mind to do that will not really work, now. And it intereferes with my horrible plottiness- Nadja is, fundamentally, a political character, and, I suspect, whatever occurs, that aspect of this character is likely to have come to an end.

However, I would like to emphasize (since I don't think it was clear above) that I have no argument with or ill feelings over the manner of my character's death. Adjudication was perfectly fair, and it made a lot of strategic and thematic sense for Sergei. And, frankly, in some ways it will make the possibility for an interesting resolution with his character (maybe), since Nadja isn't quite as Sidhe as she seems.

That being said, I hate dying, and I can't say Nadja was a fan either. She was not in a mood to be reflective- she was in a mood to sit down with her allies and figure out a new solution. Hell, I still am, both IC and OOC. Not being allowed to plot before next game is the part *I* will be jonesing about!

(And, in a complete non-sequitor for everyone but unforth...)

Besides, Nadja's romantic life sucks. She is very protective of Kathryn and Dino, for just that reason.

-K

Date: 2006-09-18 04:53 pm (UTC)
From: [identity profile] unforth.livejournal.com
I understand your non-sequitor. :) And I'm very sorry if I implied that you were complaining to me about thinking things sucky and unfair. That's not really what I meant. Our commiseration acknowledged (for the general reading public) that we were okay with things on fundamental levels, but we wished to whine a bit before we moved on. ;) ;)

Join me! [livejournal.com profile] drydem, [livejournal.com profile] drake_rocket, and others may make fun of us, but we can plot as dead people! It'll be awesome. ;)

(I'm cheering up a bit, can ya tell? It might be because I just spent two hours baking...of course, I'm still screwed in terms of work load - a rant I decided to refrain from in these posts, but whatever... ;) )

Date: 2006-09-18 05:41 pm (UTC)
From: [identity profile] fallenrose.livejournal.com
See, I think that Miki/I was the most ready of anyone for the death thing; however, her manner of dying did kinda suck.

Date: 2006-09-18 05:43 pm (UTC)
From: [identity profile] unforth.livejournal.com
As your fellow in "death by coup d'grace," I completely understand.... :(

Date: 2006-09-19 11:02 pm (UTC)
From: [identity profile] erdedrache.livejournal.com
Dunno if it helps, but the bleeding wounds would have killed you that same round anyway. I figured it would be better if he actually took the effort to kill you, rather than wandering off and letting you bleed to death.

Date: 2006-09-20 01:24 am (UTC)
From: [identity profile] unforth.livejournal.com
lol. Don't worry, I'm really not worried about it. Stupid fricken bleeding damage...

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